![]() The original plan was to release both games in one huge game, but they decided to release them like they were originally released because of time constraints. These remakes would feature all-new models and textures and would run under Serious Engine 3. They broke their silence in the middle of 2009, where they announced that they were making high definition remakes of Serious Sam: The First Encounter and Serious Sam: The Second Encounter. However, in 2007, the project was cancelled, and once again Croteam became silent. The game was going to utilize a new version of the Serious Engine, Serious Engine 3, a new and improved version of Serious Engine 2, which was used in Serious Sam 2. In 2006, it was announced that Croteam was working on an Unnamed Military Shooter that was going to be published by now-defunct video game publishing company, Gamecock. Pre-release media continued to flow until October 11, 2005. It was also shown off at E3 2005, where they showed off some levels from the final game. A few weeks before E3 2005, they resurfaced and began posting new Serious Sam 2 media. Īfter a few updates on the game via their website, they went silent for several months because of their publisher, 2K Games. In 2002, Serious Sam: Xbox was released, which consisted of both games with the additional number of cinematics, an updated scores system, combos, multikills, auto-aiming and other console specific features. A sequel, Serious Sam 2 for both PC and Xbox was released on 11 October 2005, using Serious Engine 2. Both games debuted on the Microsoft Windows platforms and utilised Croteam's Serious Engine. With the release of two technology tests, the first title of the Serious Sam series, Serious Sam: The First Encounter, was released in 2001, followed by Serious Sam: The Second Encounter in 2002. Soon afterwards, a publishing company, Gathering of Developers, signed them on. The beta version was featured on certain popular PC gaming websites, which soon became a hit. They continued development of the game for several years and suffered setbacks because some members of their development team were conscripted into the Croatian military.Ī few years following the development of In the Flesh, Croteam released a beta test of Serious Sam: The First Encounter to experiment the game's performance on various computer configurations which they couldn't get access to at the time. They decided to make their own engine, as licensing one, such as the Quake 1 engine, would be too costly. In 1996, Croteam began development on their own first-person shooter, In the Flesh. One year later, Croteam finished 5-A-Side Soccer, an indoor soccer version of Football Glory for the Amiga 500 and Amiga 1200. Their second video game, titled Save the Earth, was a children's game based on a Croatian TV series and released for the Amiga 4000. ![]() Croteam stopped further development on the game and released it as freeware in 1998. However, Sensible Software soon threatened a lawsuit against Croteam, asserting that their game was a essentially a clone of Sensible Soccer. ![]() įootball Glory was well-received in Europe due to similarities with Sensible Software's Sensible Soccer. The first video game Croteam produced was Football Glory, which was published by Black Legend for the Amiga platforms in 1994, and eventually for the PC in 1995. ![]() They started out developing games on the Amiga computer system. įrom there, the company has been continually involved in development of video games for PC, Xbox, Xbox 360/XBLA and 3D engine technologies. The company's founders were Admir Elezović, Davor Hunski, Alen Ladavac, Roman Ribarić, Dean Sekulić, and Davor Tomičić. Croteam was founded on June 14, 1993, where they initially started as a “garage games" company.
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